The problem at hand, like most discourses on issues with less-than-obvious mechanisms, is that we have failed to lay out the terms of argument. It seems that both sides are arguing with a different definition of words like "Game", "neg", "alpha", and "beta."As anyone familar with linguistic analysis knows, before any sufficiently complex subject can be critiqued or intellectual debated, it must first be clearly demarcated and defined so that there is no resulting confusion concerning the extent of the statements being made concerning the given topic. This is especially true in the arena of Game, since much apparent disagreement has arisen simply because of widely divergent ideas of what Game is. While there are legitimate concerns that some hold both towards Game and its practitioners, more frequently I see people talking past each other due to a lack of common ground related solely to insufficiently clear terminology. Consequently, I believe it is utterly necessary to set forth a fixed list of terms and clearly define exactly what each term means. Some of these terms are widely used and understood, while there are a couple new terms that I have created for added clarity in future discourse.
In future posts, I want to take at look at the three fundamental Game mindsets that exist, the inherent ethical nature of Game, the ethics of various Gamers, and what I believe to be the best usage of Game. But, in order to lay the foundation for those posts, I believe that laying a firm semantic foundation as a framework for the discussion is absolutely vital. As such, here is my Game Lexicon.